Transport Fever 2 - Cargo Magnet
Attract demand for cargo.
This is a simple mod, which adds a small asset under Misc assets. The purpose is to create a point on the map where you are able to deliver cargo.
Collision is turned off for the asset, so you could build something like a house or other item on top of it.
Let’s say you want to create a bakery on the countryside, but because it is outside of a town, the game do not create demand for cargo. You select a food item as cargo, and place this where your bakery building will be, and then place the building on top of it. Then add some cargo delivery point nearby. And voila you can create a line which deliver food items.
My original intent was to be able to create beautiful maps (aka schönbaus) where you do not depend on the original game logic for cargo demand.
Changelog
Version 1.1: Added possibility for two types of cargo, and also an option to adjust demand and consumption.
Notes and known issues:
There is a road piece attached to it, which is required to be able to connect to the cargo network. So you should not remove it, but you can up or downgrade it. I will in a future version make some more options for customizations.
For the asset itself, I found some generic model from the game library, which is small enough to be hidden, but still possible to find if you want to remove it.
I have tried to translate the few strings of text in the mod to all the languages the game support, but I have used online translation, so if you see some weirdness or have better ones, please tell me.
There will not be an icon indicating the demand, but it will work. I am trying to improve the configuration dialog, so it will tell you what is the correct demand.
Occasionally there will be crashes if you try to open the cargo chain destinations in the delivering industry property window, I am investigating this and see if I can come up with a solution. But there seem to be some limitation in the game, so for now try to avoid opening and looking at the property dialog.
For any questions, bugs, or ideas for improvement, please speak up.
Credits:Superhai