TFMR2.0 (Transport Fever Modular Road)

Transport Fever 2 Mods

Please enable debug mode before using this mod.

This is the main modules of TFMR2.0. As a lot of mods need my road for dependency, I decided to separate the roads from the main modules as a standalone mod.

WARNING! THIS MOD IS INCOMPATIBLE WITH ALL OLD TFUR AND TFMR1.0 MODULES! AND NEVER LOAD THIS MOD TOGETHER WITH THE OLDEST TFUR! This is because the old modules are incompatible with the updated game, and I have to make the new one compatible, so the new one and the old ones cannot be compatible. I highly suggest starting a new save with this mod. However, if you want to continue your old savagame, I would recommend loading old and new mods together and replace modules one by one. As roads and bridges are compatible, only modules need to be replaced. (This method only works for TFMR1.0 modules, as TFUR cannot be loaded together with this one. It may cause some modules in this mod to be unconstructable.)

ATTENTION! When using this mod, remember to disable initial roads in base_config.lua. Otherwise the game will complain. TPF2 has a stupid mechanism for detecting intercity connection.

This is the succession of the popular TFUR and TFMR1.0 modules, and it is now one of the best fully modular highway and urban expressway systems. This version features multiple updates, including adjustable length for modules, and optimisation for highway and urban expressway modules for smoother entry and exit. The maximum achieveable exit speed for highway and urban expressway is 3-4 times higher than previous editions.

However, the largest improvement of TFMR2.0 is its ability to construct Asia-style urban expressway with expressway directly above ground-level roads. The new version includes modules for placing ground-level intersections, ramp exits, and pillars.

A video guide for constructing such expressway will be made in May.

Credits:East Pavilion-er


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