FS25 - Realistic Livestock V1.2

Farming Simulator 25 Mods

Realistic Livestock mod for FS25.

This is a complete overhaul to the animal system.

Features:

Assisted Breeding & Dewars

- Buy dewars filled with varying amounts of male juice from pedigree males around the world
- New object and handtool
- Manually impregnate females with assisted breeding or do it in the menu
- Offspring will be very good, but assisted breeding has a risk of failure

Herdsman

- Automatically buy, sell, name, sterilise and impregnate animals with a wide range of options and filters
- Pay the herdsman a monthly wage based on his services

Male Animals

- Higher value
- Required for reproduction
- No male models (im not a 3d artist)

Visual Animals

- The limit of visual animals per husbandry has been increased from 25 in the vanilla game, up to 200 at maximum which can be changed with a slider

Individual Animals

- All animals are now 100% individual and the archaic cluster system has been scrapped, allowing for more variety in gameplay and animals
- Every animal has its own unique identifier based on the UK's cattle identification system
- Every animal has a birthday and a country of origin
- Every animal can be named
- Supported animals have ear tags on their left and right ears, detailing their country of origin, farm ID, animal ID, name and birthday, as well as a partial identifier on their behind
- Supported animals have nose rings

Enhanced Pregnancy System

- Animals of different species have varying amounts of potential offspring per each pregnancy (example: cows can have 0-3 calves)
- Offspring is created inside the mother when she is impregnated instead of at birth
- Ability to view the number of expected offspring and their due date
- The reproduction duration is now unique for every animal, not every animal of the same species will take the same length of time to deliver their offspring

Genetics System

- New genetics system
- Every animal has several genetic modifiers completely unique to them
- Current genetics are health, fertility, metabolism, productivity and quality
- Genetics impact several different areas of the animal, such as pregnancy and sale value

Weight System

- New weight system
- Every animal has a weight unique to them, and each day they will gravitate to/from their ideal weight (based on their metabolism) due to how much they eat and drink
- Weight affects sale value and health, and can unhealthy weight can result in death especially for young animals

Enhanced UI

- New family tree visible in the animal screen
- Lots of additional information is shown in the animal screen and the info box about each animal

Enhanced Production

- Supported animals will have their production based on various factors
- Cows will only produce milk when lactating, and their yield will rise and fall based on their previous pregnancy
- Sheep will only produce wool in warm months

Removal and Aging

- Animal aging is no longer limited to 5 years
- Every animal type has an expected lifespan, and every animal has a chance to be removed due to old age the older they get, but can stay past their expected lifespan
- Animals can be removed from health, random accidents and bad pregnancies

Enhanced Animal Dealer

- The animal dealer has been completely overhauled
- Every supported country in the world now has several unique farms, which each produce up to 3 types of animals
- Each farm will send some of their animals to the animal dealer every day
- Every animal is unique and is no longer a template, and are generated based on the quality of the farm they come from
- Every animal sent to the dealer will eventually disappear and will no longer be able to be bought, but will be replaced with new ones
- Most animals are local to your country, but some will be imported from abroad
- Animals at the dealer have a chance to be pregnant and will all have unique genetic qualities which will impact their price and usefulness

Version 1.2:
- Multiplayer support
- Added detailed assisted breeding system with new object and handtool
- Added animal diseases with in-herd transmission, affects on output, and removal chance for severe diseases
- Added messages tab
- Added herdsman tab for automatic animal management (buying, selling, sterilising, naming, assisted breeding)
- Added ability to mark animals
- Added ability to sterilise male animals
- Added straw and manure to chickens and sheep
- Added setting for using custom animal models such as Vanilla Animal Package - view github for instructions
- Added genetics information to buy/sell pages
- Added more variation in genetics for dealer animals
- Added settings options:
--- Enable/disable diseases
--- Change disease chances
- Fixed time, animal age and crops not progressing after buying an animal from the main dealer
- Fixed husbandries cant be found in the main dealer
- Fixed "Max Dealer Animals" setting
- Fixed settings being reverted
- Fixed horses not loading properly when not in a pen
- Fixed inconsistent filter behaviour
- Many more fixes

Authors: Arrow

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