FS22 - Gnadenthal Map V1.5.1

FS22 - Gnadenthal Map V1.5.1

Welcome to Gnadenthal, located in Manitoba, Canada. The map is based off the real town of Gnadenthal and the fields around it, but quite a bit of things were changed to improve gameplay.

This map is 4x and has:
- Over 100 realistically sized fields.
- Contracts on all the fields.
- Support for swathing.
- New crops – Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.
- Custom weather and growth calendar.
- Three farms.
- Nearly 50 houses with individual farmlands and sleeping points.
- Two rivers, in which you can refill your trailers with water.
- 100 Collectibles.
- 4 Production sites.
- Refill points for seeds, solid and liquid fertilizer, lime, herbicide and salt.

This map is perfect for running big scale farming operations.
Hope you enjoy it!

Changelog 1.5.1.0:
- Added 18 additional paintable ground types.
- Added localisation to the new crop types.
- Added a new mod icon.
- Adjusted AI drive paths.
- Updated the river texture.
- Updated Precision Farming soilmap.
- Removed Relight lighting modification due to shadow issues.

Changelog 1.5.0.1:
- Fixed the Blumengart sellpoint.
- Fixed the bale trigger for Exports sellpoint.
- Potentially fixed the error for dedicated servers. ('mapCA/map.i3d.terrain.lod.type.cache' is too big. Size 32 MB (max 10 MB))

Changelog 1.5.0.0:
- New crops Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.
- Custom weather and growth calendar.
- Support for swathing.
- Now possible to sell Straw, Grass, Hay and Silage at the Exports sellpoint.
- Slightly lowered the price of Lime from the buying point.
- Made the sellpoint trigger larger at Blumengart Grain.
- Removed collisions from all the signs.
- Fixed invisible tree above F67.68.
- Fixed invisible tree above F37, by the single shed.

New savegame required.

Changelog 1.4.0.0:
- New lighting by Suchscream called Relight.
- Fences in Blumengart are now sellable.
- The Dairy and the Bakery are now buyable only by land.
- Removed four fields, previously known as F70,71,72,73.
- Fixed grass going through some sheds.
- Fixed a collectible being inaccessible near the pressure washer.
- Fixed the New Farmer difficulty potato field having the wrong ground texture.

Changelog 1.3.0.0:
- All sellpoints now accept modded fillTypes.
- Expanded the AI drive paths.
- Fixed the double grain elevator in the farm north of the vehicle shop.
- Fixed textures flickering inside the vehicle shop.
- Fixed invisible trees between F14,17 and F15,18.

New save recommended, sellpoint changes will not be seen with an older save, but the invisible trees will reappear back.

Changelog 1.2.0.0:
- Added more roads around the fields.
- Added some missing grass around the map.
- Added placeable farmhouses with sleeping and wardrobe triggers.
- Added placeable decorations.
- Updated the mod icon.
- Fixed some houses facing the wrong way.
- Fixed the invisible shed near the animal dealer.
- Fixed Blumengart exports not accepting cotton and woodchip bales.
- Removed four fields, previously marked as F40,41,42,43 due to contracts giving too big rewards for their size.

Changelog 1.1.0.0:
- Added 100 collectibles.
- Added 4 production sites. (Flour mill, Oil mill, Bakery and Dairy).
- Added the option to sell houses, they also now have a wardrobe trigger.
- Added refill points for seed, liquid and solid fertilizer, lime, herbicide and salt.
- Added the stone crusher.
- Added a sellpoint for potatoes and sugar beets, you can no longer sell them in the Blumengart Grain sellpoint.
- Added another farm north of the shop.
- Added Methane and Electricity recharge points.
- Fixed the 31% fertilizer bug, which also made some contracts fail.
- Fixed the invisible trees near F53.
- Fixed the plowed texture on a ready to harvest field 51.
- Fixed grass going through some of the preplaced sheds.

Authors: Iron Thunder

Today Downloads: 1
luslul Uploaded by luslul
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