ATS - Realistic Roads V3.2 Update (1.36.x)
Changelog:
Added new road textures for DLC Washington and Utah
Version 3.2:
- New fresh asphalt texture
- New dusty asphalt with cracks texture
- New textures for pavement in truck stops and sidewalks
- New gravel road texture
- Several textures have been tweaked to match the tire tracks with traffic flow
- Tweaked road line textures
In previous versions:
- New fresh asphalt textures
- Cracked gray asphalt textures are corrected
- New dark granulated asphalt with lengthwise cracks
- Light gray asphalt texture is reworked
- Some other corrections for road textures
- Compatibility with game version 1.31
- Concrete asphalt texture for some roads in New Mexico (new texture)
- Dark semi-worn asphalt (new texture, revived from a previous version)
- Bright worn asphalt with some cracks (new texture). I reworked this one as it used to be a bit contraversial and didn't quite match to some people's (and my) liking.
- Some corrections for other road textures
- Dark gray asphalt (new texture)
- Dark gray asphalt with minor lengthwise cracks (reworked)
- Gray - dark gray asphalt (2 versions, new texture)
- Dusty brown old asphalt (new texture)
- Dusty brown old asphalt with cracks (new texture)
- Light gray asphalt with patched cracks (reworked)
- Two new textures for sidewalks
- Reworked textures for road shoulders
- Some other texture corrections
- New, reworked textures for all roads in the game, with different kinds of asphalt
- Dark gray asphalt (reworked default texture, sharpened and darkened)
- Dark gray asphalt with minor lengthwise cracks (reworked default texture, sharpened and darkened)
- Dark gray asphalt with semi-worn pavement (new texture)
- Gray, worn, good quality pavement (new texture)
- Semi-worn gray asphalt (new texture)
- Light gray, high quality pavement (new texture)
- Light gray pavement with minor lengthwise cracks (new texture)
- Light gray pavement with a lot of patched cracks (new textrure)
Credits:slavsan93